The Survival Game
Creating the Game
- Choose a specific environment for your game board. Include a
clear beginning and an obvious ending. In between, along the path
on which the players move their pieces, create a number of
spaces called danger zones. The danger zones should be
characteristic of that environment. For example, a rain forest
might have a crocodile-infested river and a mountainous region
an icy peak. An underwater environment might be
inhabited by sharks. The game should also include safety zones.
Any player landing on a safety zone is free to rest until his or
her next turn.
- Survival is the object of the game, and chances are, players
will need some help surviving the danger zones. This help comes
in the form of three decks of cards that you'll create. One set
will be labeled Outside Help, another Personal Characteristics,
and the third Equipment. Here are some examples:
- Outside Help cards
A nearby group of hikers, a rescue helicopter overhead,
a change in the weather.
- Personal Characteristics cards
Courage, physical strength, special training, skills,
- Equipment cards (includes supplies, clothing, etc.)
Rope, compass, sharp knife, diving suit.
How the Game Is Played
- When a player's marker lands on a danger zone, the player
draws one card from each deck. The player studies the cards and
the situation and then applies his or her ingenuity to devise an
escape that uses any or all of the things listed on the cards.
- The other players consider the plan and decide if it's plausible.
If they accept it, the player survives and can move on. If not, the
player will be asked to modify the plan during his or her next
turn. At this time that player has the option to return any card to
the bottom of the deck and draw a different one.
Sample Game Play
Elisha is playing a game set in a rain forest. She lands on a danger
zone that says she must cross a river. The floating "logs" in the river are
actually crocodiles. Elisha draws one card from each deck. Here
are the cards she drew:
Elisha announces her plan: "I climb a tree, tie the rope to an
overhanging branch, and begin a pendulum swing over the river,
gradually going wider until I'm over the opposite bank. As the
crocodiles watch openmouthed, I release the rope and flip over so
that I land on my feet."
One player questions whether her backpack would throw off her
balance. Elisha convinces the player that with her experience, she
would take that into account. The players agree: Elisha has the
equipment and the athletic ability to succeed. Her ingenious plan
is accepted. Elisha survives and moves on.
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