Can You Imagine It?
This activity will give students the opportunity to practice their research
skills while discovering fascinating bits of information about the world
WHAT YOU NEED
- Reference materials, such as almanacs, books of records, field guides,
- Index cards
WHAT TO DO
- Divide the class into four research teams. Pass out 30 index cards
to each team.
- Direct teams to locate 20 amazing and/or interesting facts about some
topic in science. Each team should choose a different topic. This might
include weather, reptiles, dinosaurs, other prehistoric animals, rocks or
minerals (including volcanoes), and mammals. Students are to write one
factual statement per a card. Each card must include the reference source
so that someone can follow up on the subject.
- The format of the statements might be as follows:
- The largest snake ever recorded was a __________ that was
__________ feet long and weighed __________ pounds.
- The eruption of the __________ volcano created [ ] islands in a span of
- On the other 10 cards, students must write 10 amazing and untrue
"facts," using a their imaginations but making the information sound real.
When they finish, the teams should have a total of 30 cards each, with a
2-1 ratio of true to false cards.
- The directions for the game are as follows:
- Pair each team with one other team. (Note that two games will be going
on at the same time.) A student from one team reads a fact and asks a
student on the other team, "Can you imagine it?"
- The other student considers it and must answer either "Yes, I can
imagine it" or "No, I can't imagine it."
- A right answer (that is, recognizing a true fact and accepting it or
recognizing a falsehood and rejecting it) is worth 10 points.
- Teams alternate turns (as do students within each circle) until the
cards (or time) run out.
- If it is a true fact and a student answers in the negative, he or she gets
the card and must, after the game, look up the information
and write a few sentences about the topic.
- You may wish to have the winning teams play each other for the
You may download, print and make copies of this page for use in your classroom,
provided that you include the copyright notice shown below on all such copies.
Copyright © 1998 Houghton Mifflin Company. All Rights Reserved.